Search found 807 matches
- Sun Mar 24, 2019 8:40 am
- Forum: [3.x] Style Development
- Topic: Ideas. Standard Style Improvements.
- Replies: 48
- Views: 242016
Re: Ideas. Standard Style Improvements.
You are right. I just tried that navigation in header, it makes everything simple. Its quite functional.
- Sun Mar 24, 2019 7:20 am
- Forum: [3.x] Style Development
- Topic: Ideas. Standard Style Improvements.
- Replies: 48
- Views: 242016
Re: Ideas. Standard Style Improvements.
I agree with Louis. It works ok with content that is the same everywhere, but for example take a look at subcategories list there. So you scroll down to find thread you are looking for, then decide to navigate to subcategories. What happens? Scrolling up again goes through every single page, which m...
- Sat Mar 23, 2019 6:17 pm
- Forum: [3.x] Style Development
- Topic: ICONS - How to handle SVG explained
- Replies: 45
- Views: 207249
Re: ICONS - How to handle SVG explained
Oh, right. Thanks.canonknipser wrote: ↑Sat Mar 23, 2019 5:33 pm There some more post icons in the quick menuScreenshot_20190323_183304.png
- Sat Mar 23, 2019 5:21 pm
- Forum: [3.x] Style Development
- Topic: ICONS - How to handle SVG explained
- Replies: 45
- Views: 207249
Re: ICONS - How to handle SVG explained
Yes, but there are so many of them in that section. In prosilver its just read or unread.canonknipser wrote: ↑Sat Mar 23, 2019 4:56 pmI guess the small icon next to the username in a post:
Screenshot_20190323_175553.png
- Sat Mar 23, 2019 3:51 pm
- Forum: [3.x] Style Development
- Topic: ICONS - How to handle SVG explained
- Replies: 45
- Views: 207249
Re: ICONS - How to handle SVG explained
Changed most icons. Few changes from your list: 1. Close icon should be fa-solid:times, not fa-solid:times-circle because is placed outside of dialog. With fa-solid:times-circle "X" in middle is transparent, which makes icon look very bad. Instead I've changed code to fa-solid:times in con...
- Sat Mar 23, 2019 2:32 pm
- Forum: [3.x] Style Development
- Topic: ICONS - How to handle SVG explained
- Replies: 45
- Views: 207249
Re: ICONS - How to handle SVG explained
What is "post icons" section for? I'm confused because that list doesn't match functionality of prosilver.hanakin wrote: ↑Fri Mar 22, 2019 3:43 pmusing this as reference
https://codepen.io/hanakin/pen/GPZvev?editors=1100
- Fri Mar 22, 2019 12:29 pm
- Forum: [3.x] Style Development
- Topic: ICONS - How to handle SVG explained
- Replies: 45
- Views: 207249
Re: ICONS - How to handle SVG explained
Converted Prosilver for 3.2.5 to Iconify: https://github.com/cyberalien/prosilver-iconify All FontAwesome stuff has been converted. Most icons have been replaced with similar FontAwesome 5 icons because they are much better designed, some were replaced with icons from different sets. Forum/topic ico...
- Wed Mar 20, 2019 8:29 pm
- Forum: [3.x] Style Development
- Topic: ICONS - How to handle SVG explained
- Replies: 45
- Views: 207249
Re: ICONS - How to handle SVG explained
Yes. Also when icon is removed, like for example today Dashicons renamed plus-light to plus-alt2 , old icon is still available. Update process doesn't simply pull latest icons, it merges new icon set with previous icons set. If icon is removed, it is marked as hidden. If icon is renamed, old name is...
- Wed Mar 20, 2019 6:02 pm
- Forum: [3.x] Style Development
- Topic: ICONS - How to handle SVG explained
- Replies: 45
- Views: 207249
Re: ICONS - How to handle SVG explained
@Poke Had a few more follow-up questions for sustainability. what is the turn around timeline/process for updating a library? Lets say mdi gets really active and starts pushing out icon updates once a month or more? What is the update process? How automated is it? does it require someone creating a...
- Sat Mar 16, 2019 7:53 am
- Forum: [3.x] Style Development
- Topic: ICONS - How to handle SVG explained
- Replies: 45
- Views: 207249
Re: ICONS - How to handle SVG explained
There is no error. When you are using node terminal thingie, it logs result of code you've typed. For example if you type
c = 2+2
it will log "4". Its like echo(eval('code'))