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Code Changes

File: includes/captcha/captcha_gd_wave.php

  Unmodified   Added   Modified   Removed
Line 1Line 1
 
<?php
/**
*
* @package VC
* @version $Id$
* @copyright (c) 2006 phpBB Group
* @license http://opensource.org/licenses/gpl-license.php GNU Public License
*
*/





 
/**
* Wave3D CAPTCHA
*
* @author Robert Hetzler
* @package VC
*/
class captcha
{
var $width = 360;
var $height = 96;

function execute($code, $seed)
{
global $starttime;

// seed the random generator
mt_srand($seed);

// set height and width
$img_x = $this->width;
$img_y = $this->height;

// Generate image
$img = imagecreatetruecolor($img_x, $img_y);
$x_grid = mt_rand(6, 10);
$y_grid = mt_rand(6, 10);

// Ok, so lets cut to the chase. We could accurately represent this in 3d and
// do all the appropriate linear transforms. my questions is... why bother?
// The computational overhead is unnecessary when you consider the simple fact:
// we're not here to accurately represent a model, but to just show off some random-ish
// polygons

// Conceive of 3 spaces.
// 1) planar-space (discrete "pixel" grid)
// 2) 3-space. (planar-space with z/height aspect)
// 3) image space (pixels on the screen)
// resolution of the planar-space we're embedding the text code in
$plane_x = 100;
$plane_y = 30;

$subdivision_factor = 3;

// $box is the 4 points in img_space that correspond to the corners of the plane in 3-space
$box = array(
'upper_left' => array(
'x' => mt_rand(5, 15),
'y' => mt_rand(10, 15)
),
'upper_right' => array(
'x' => mt_rand($img_x - 35, $img_x - 19),
'y' => mt_rand(10, 17)
),
'lower_left' => array(
'x' => mt_rand($img_x - 45, $img_x - 5),
'y' => mt_rand($img_y - 15, $img_y - 0),
),
);

$box['lower_right'] = array(
'x' => $box['lower_left']['x'] + $box['upper_left']['x'] - $box['upper_right']['x'],
'y' => $box['lower_left']['y'] + $box['upper_left']['y'] - $box['upper_right']['y'],
);

// TODO
$background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255));
imagefill($img, 0, 0, $background);
$black = imagecolorallocate($img, 0, 0, 0);

$random = array();
$fontcolors = array();

for ($i = 0; $i < 15; ++$i)
{
$random[$i] = imagecolorallocate($img, mt_rand(120, 255), mt_rand(120, 255), mt_rand(120, 255));
}

$fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120));

$colors = array();

$minr = mt_rand(20, 30);
$ming = mt_rand(20, 30);
$minb = mt_rand(20, 30);

$maxr = mt_rand(150, 230);
$maxg = mt_rand(150, 230);
$maxb = mt_rand(150, 230);

for ($i = -30; $i <= 30; ++$i)
{
$coeff1 = ($i + 12) / 45;
$coeff2 = 1 - $coeff1;
$colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb));
}

// $img_buffer is the last row of 3-space positions (converted to img-space), cached
// (using this means we don't need to recalculate all 4 positions for each new polygon,
// merely the newest point that we're adding, which is then cached.
$img_buffer = array(array(), array());

// In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space
$dxx = ($box['upper_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_x);
$dxy = ($box['upper_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_x);

// In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space
$dyx = ($box['lower_right']['x'] - $box['upper_left']['x']) / ($subdivision_factor * $plane_y);
$dyy = ($box['lower_right']['y'] - $box['upper_left']['y']) / ($subdivision_factor * $plane_y);

// Initial captcha-letter offset in planar-space
$plane_offset_x = mt_rand(3, 8);
$plane_offset_y = mt_rand( 12, 15);

// character map
$map = $this->captcha_bitmaps();

// matrix
$plane = array();

// for each character, we'll silkscreen it into our boolean pixel plane
for ($c = 0, $code_num = strlen($code); $c < $code_num; ++$c)
{
$letter = $code[$c];

for ($x = $map['width'] - 1; $x >= 0; --$x)
{
for ($y = $map['height'] - 1; $y >= 0; --$y)
{
if ($map['data'][$letter][$y][$x])
{
$plane[$y + $plane_offset_y + (($c & 1) ? 1 : -1)][$x + $plane_offset_x] = true;
}
}
}
$plane_offset_x += 11;
}

// calculate our first buffer, we can't actually draw polys with these yet
// img_pos_prev == screen x,y location to our immediate left.
// img_pos_cur == current screen x,y location
// we calculate screen position of our
// current cell based on the difference from the previous cell
// rather than recalculating from absolute coordinates
// What we cache into the $img_buffer contains the raised text coordinates.
$img_pos_prev = $img_buffer[0][0] = array($box['upper_left']['x'], $box['upper_left']['y']);
$cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor);
$full_x = $plane_x * $subdivision_factor;
$full_y = $plane_y * $subdivision_factor;

for ($x = 1; $x <= $full_x; ++$x)
{
$cur_height = $this->wave_height($x, 0, $subdivision_factor);
$offset = $cur_height - $prev_height;
$img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);

$img_buffer[0][$x] = $img_pos_cur;
$img_pos_prev = $img_pos_cur;
$prev_height = $cur_height;
}

for ($y = 1; $y <= $full_y; ++$y)
{
// swap buffers
$buffer_cur = $y & 1;
$buffer_prev = 1 - $buffer_cur;

$prev_height = $this->wave_height(0, $y, $subdivision_factor);
$offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor);
$img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, min($img_buffer[$buffer_prev][0][1] + $dyy + $offset, $img_y - 1));

// make sure we don't try to write off the page
$img_pos_prev = $img_pos_cur;

$img_buffer[$buffer_cur][0] = $img_pos_cur;

for ($x = 1; $x <= $full_x; ++$x)
{
$cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, 1, $x_grid, $y_grid);

// height is a z-factor, not a y-factor
$offset = $cur_height - $prev_height;
$img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset);

// height is float, index it to an int, get closest color
$color = $colors[intval($cur_height)];
$img_pos_prev = $img_pos_cur;
$prev_height = $cur_height;

$y_index_old = intval(($y - 1) / $subdivision_factor);
$y_index_new = intval($y / $subdivision_factor);
$x_index_old = intval(($x - 1) / $subdivision_factor);
$x_index_new = intval($x / $subdivision_factor);

if (!empty($plane[$y_index_new][$x_index_new]))
{
$img_pos_cur[1] += $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height;
$color = $colors[20];
}
$img_pos_cur[1] = min($img_pos_cur[1], $img_y - 1);
$img_buffer[$buffer_cur][$x] = $img_pos_cur;

// Smooth the edges as much as possible by having not more than one low<->high traingle per square
// Otherwise, just
$diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new]));
$diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old]));

// natural switching
$mode = ($x + $y) & 1;

// override if it requires it
if ($diag_down != $diag_up)
{
$mode = $diag_up;
}

if ($mode)
{
// +-/ /
// 1 |/ 2 /|
// / /-+
$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]);
$poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]);
}
else
{
// \ \-+
// 1 |\ 2 \|
// +-\ \
$poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]);
$poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]);
}

imagefilledpolygon($img, $poly1, 3, $color);
imagefilledpolygon($img, $poly2, 3, $color);
}
}

// Output image
header('Content-Type: image/png');
header('Cache-control: no-cache, no-store');
//$mtime = explode(' ', microtime());
//$totaltime = $mtime[0] + $mtime[1] - $starttime;

//echo $totaltime . "<br />\n";
//echo memory_get_usage() - $tmp;
imagepng($img);
imagedestroy($img);
}

function wave_height($x, $y, $factor = 1, $tweak = 0.7)
{
// stretch the wave. TODO: pretty it up
$x = $x/5 + 180;
$y = $y/4;
return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak);
}

function grid_height($x, $y, $factor = 1, $x_grid, $y_grid)
{
return ((!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0);
}

function captcha_bitmaps()
{
return array(
'width' => 9,
'height' => 13,
'data' => array(
'A' => array(
array(0,0,1,1,1,1,0,0,0),
array(0,1,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,0),
),
'B' => array(
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,1,0,0),
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,1,0,0),
array(1,1,1,1,1,1,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'C' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'D' => array(
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'E' => array(
array(0,0,1,1,1,1,1,1,1),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'F' => array(
array(0,0,1,1,1,1,1,1,0),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'G' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,1,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'H' => array(
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,1,1,1,1,1,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'I' => array(
array(0,1,1,1,1,1,1,1,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,1,1,1,1,1,1,1,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'J' => array(
array(0,0,0,0,0,0,1,1,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,0,1,0,0,0,0,1,0),
array(0,0,0,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'K' => array(
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,1,0,0,0,0,0,0),
array(1,1,0,0,0,0,0,0,0),
array(1,0,1,0,0,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'L' => array(
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'M' => array(
array(0,1,0,0,0,0,0,1,0),
array(0,1,1,0,0,0,1,1,0),
array(0,1,0,1,0,1,0,1,0),
array(0,1,0,0,1,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'N' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,1,0,0,0,0,0,0,1),
array(1,0,1,0,0,0,0,0,1),
array(1,0,0,1,0,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,0,0,1,0,0,1),
array(1,0,0,0,0,0,1,0,1),
array(1,0,0,0,0,0,0,1,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'O' => array(
array(0,0,0,1,1,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,1,1,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'P' => array(
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,1,0,0),
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'Q' => array(
array(0,0,1,1,1,1,0,0,0),
array(0,1,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,1,0,0,1,0),
array(1,0,0,0,0,1,0,1,0),
array(0,1,0,0,0,0,1,0,0),
array(0,0,1,1,1,1,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'R' => array(
array(1,1,1,1,1,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,1,0,0),
array(1,1,1,1,1,1,0,0,0),
array(1,0,1,0,0,0,0,0,0),
array(1,0,0,1,0,0,0,0,0),
array(1,0,0,0,1,0,0,0,0),
array(1,0,0,0,0,1,0,0,0),
array(1,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'S' => array(
array(0,0,1,1,1,1,1,1,1),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(1,1,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'T' => array(
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'U' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'V' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'W' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,1,0,0,0,1),
array(1,0,0,1,0,1,0,0,1),
array(1,0,1,0,0,0,1,0,1),
array(1,1,0,0,0,0,0,1,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'X' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'Y' => array(
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,0,0,0,1,0,0),
array(0,0,0,1,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'Z' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,1,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,1),
array(1,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'1' => array(
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,1,0,0,0,0),
array(0,0,1,0,1,0,0,0,0),
array(0,1,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,1,1,1,1,1,1,1,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'2' => array(
array(0,0,0,1,1,1,0,0,0),
array(0,0,1,0,0,0,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,1,0,0,0,0,0),
array(0,0,1,0,0,0,0,0,0),
array(0,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,0,0),
),
'3' => array(
array(0,0,0,1,1,1,1,0,0),
array(0,0,1,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,0,1,0,0,0,0,1,0),
array(0,0,0,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'4' => array(
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,1,0),
array(0,0,0,0,0,1,0,1,0),
array(0,0,0,0,1,0,0,1,0),
array(0,0,0,1,0,0,0,1,0),
array(0,0,1,0,0,0,0,1,0),
array(0,1,1,1,1,1,1,1,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'5' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(0,1,0,0,0,0,0,0,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'6' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,0,0,0,0,0,0),
array(1,0,0,1,1,1,1,0,0),
array(1,0,1,0,0,0,0,1,0),
array(1,1,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'7' => array(
array(1,1,1,1,1,1,1,1,1),
array(1,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,1,0),
array(0,0,0,0,0,0,1,0,0),
array(0,0,0,0,0,1,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,1,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'8' => array(
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,1,0,0,0,0,0,1,0),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(1,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,0),
array(0,0,1,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
),
'9' => array(
array(0,0,0,1,1,1,1,0,0),
array(0,0,1,0,0,0,0,1,0),
array(0,1,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,1,1),
array(0,0,1,1,1,1,1,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,0,0,0,0,0,0,0,1),
array(0,1,0,0,0,0,0,0,1),
array(0,0,1,0,0,0,0,1,0),
array(0,0,0,1,1,1,1,0,0),
array(0,0,0,0,0,0,0,0,0),
array(0,0,0,0,0,0,0,0,0),
),
)
);
}
}

?>