... Bug hunt... hard?

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Discussion of general topics related to the new release and its place in the world. Don't discuss new features, report bugs, ask for support, et cetera. Don't use this to spam for other boards or attack those boards!
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SolarFX
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... Bug hunt... hard?

Post by SolarFX »

Yeah, that's right, I'm having a hard time finding bugs in the CVS. Found a few, but seriously... not to get anyone's hopes up, but I really think it's almost there. I've only been fooling around with it for a coupel hours, but it's a lot different than my last CVS- though no changes were commited (according to the tracker). Then again SF is having problems lately...

I've got two copies, the older one is naught but a week and a half old, the newer one, today... really different when it comes to bugs, but no changes committed... anyone else notice this?
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stubbers
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Re: ... Bug hunt... hard?

Post by stubbers »

I just might check that now that you say that. An interesting revalation (I sense the conspiracy theorists on their way already :lol: ). But yeah i have noticed that the Area 51 forum seems to be working very well. I wouldn't find it hard to beleive that there have been commits as the devs wouldn't usually leave us hanging for this long without a commit.

Interesting... I sense thoughts coming on... But don't read into it too much people this kind of thing has happened before

saltydx
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Re: ... Bug hunt... hard?

Post by saltydx »

I've been messing with the snapshot today and it seems to be working pretty well for me. I know it's not ready but this snapshot is an encouraging sign.

q3utom
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Re: ... Bug hunt... hard?

Post by q3utom »

It does feel a lot more polished but there are probably bits that we have overlooked or not realised still need to be tweaked with. But soon ;) *crosses fingers*

3000dark
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Re: ... Bug hunt... hard?

Post by 3000dark »

there r about five or six bugs that iv found some are just a pain there nothing to big.
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BioALIEN
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Re: ... Bug hunt... hard?

Post by BioALIEN »

My bug is still there... adding new profile fields. Can anybody get past the 2nd screen or do you all see the "Field name can only contain lowercase a-z and _" ?

Im sure eventually one of the devs will stumble accross it :mrgreen:
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Nuttyguy
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Re: ... Bug hunt... hard?

Post by Nuttyguy »

BioALIEN - thats the one bug that really bothers me as well.... ive noticed if it is only one letter, it will work......

strange... I was hoping it was fixed in this snapshot. Oh well, hopefully soon, Id love to play with it more....

BioALIEN
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Re: ... Bug hunt... hard?

Post by BioALIEN »

Grrr you just managed to post before me.. i was about to say that too! I put "a" and it worked!

Hmm it doesnt have what i was looking for. No way of adding tick boxes or multiple radio buttons. I guess the devs reached a difficulty in the validation, its not easy for those types and doesnt fit into their concept i guess. :| I was relying on them so much... noooooo :(
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Acyd Burn
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Re: ... Bug hunt... hard?

Post by Acyd Burn »

BioALIEN wrote: Grrr you just managed to post before me.. i was about to say that too! I put "a" and it worked!

Hmm it doesnt have what i was looking for. No way of adding tick boxes or multiple radio buttons. I guess the devs reached a difficulty in the validation, its not easy for those types and doesnt fit into their concept i guess. :| I was relying on them so much... noooooo :(
checkboxes as well as radio buttons are possible.

Image

BioALIEN
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Re: ... Bug hunt... hard?

Post by BioALIEN »

Thanks for clearing that up Acyd Burn, will they (multiple checkboxes and radios) be included in the final distro? Unless somebody up there in the CVS department feels kind enough to gift us something 8)
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