Search found 807 matches

by Arty
Sun Mar 24, 2019 8:40 am
Forum: [3.x] Style Development
Topic: Ideas. Standard Style Improvements.
Replies: 42
Views: 21215

Re: Ideas. Standard Style Improvements.

You are right. I just tried that navigation in header, it makes everything simple. Its quite functional.
by Arty
Sun Mar 24, 2019 7:20 am
Forum: [3.x] Style Development
Topic: Ideas. Standard Style Improvements.
Replies: 42
Views: 21215

Re: Ideas. Standard Style Improvements.

I agree with Louis. It works ok with content that is the same everywhere, but for example take a look at subcategories list there. So you scroll down to find thread you are looking for, then decide to navigate to subcategories. What happens? Scrolling up again goes through every single page, which m...
by Arty
Sat Mar 23, 2019 6:17 pm
Forum: [3.x] Style Development
Topic: ICONS - How to handle SVG explained
Replies: 45
Views: 34145

Re: ICONS - How to handle SVG explained

canonknipser wrote:
Sat Mar 23, 2019 5:33 pm
There some more post icons in the quick menuScreenshot_20190323_183304.png
Oh, right. Thanks.
by Arty
Sat Mar 23, 2019 5:21 pm
Forum: [3.x] Style Development
Topic: ICONS - How to handle SVG explained
Replies: 45
Views: 34145

Re: ICONS - How to handle SVG explained

canonknipser wrote:
Sat Mar 23, 2019 4:56 pm
Arty wrote:
Sat Mar 23, 2019 2:32 pm
What is "post icons" section for?
I guess the small icon next to the username in a post:
Screenshot_20190323_175553.png
Yes, but there are so many of them in that section. In prosilver its just read or unread.
by Arty
Sat Mar 23, 2019 3:51 pm
Forum: [3.x] Style Development
Topic: ICONS - How to handle SVG explained
Replies: 45
Views: 34145

Re: ICONS - How to handle SVG explained

Changed most icons. Few changes from your list: 1. Close icon should be fa-solid:times, not fa-solid:times-circle because is placed outside of dialog. With fa-solid:times-circle "X" in middle is transparent, which makes icon look very bad. Instead I've changed code to fa-solid:times in container wit...
by Arty
Sat Mar 23, 2019 2:32 pm
Forum: [3.x] Style Development
Topic: ICONS - How to handle SVG explained
Replies: 45
Views: 34145

Re: ICONS - How to handle SVG explained

hanakin wrote:
Fri Mar 22, 2019 3:43 pm
using this as reference

https://codepen.io/hanakin/pen/GPZvev?editors=1100
What is "post icons" section for? I'm confused because that list doesn't match functionality of prosilver.
by Arty
Fri Mar 22, 2019 12:29 pm
Forum: [3.x] Style Development
Topic: ICONS - How to handle SVG explained
Replies: 45
Views: 34145

Re: ICONS - How to handle SVG explained

Converted Prosilver for 3.2.5 to Iconify: https://github.com/cyberalien/prosilver-iconify All FontAwesome stuff has been converted. Most icons have been replaced with similar FontAwesome 5 icons because they are much better designed, some were replaced with icons from different sets. Forum/topic ico...
by Arty
Wed Mar 20, 2019 8:29 pm
Forum: [3.x] Style Development
Topic: ICONS - How to handle SVG explained
Replies: 45
Views: 34145

Re: ICONS - How to handle SVG explained

Yes. Also when icon is removed, like for example today Dashicons renamed plus-light to plus-alt2 , old icon is still available. Update process doesn't simply pull latest icons, it merges new icon set with previous icons set. If icon is removed, it is marked as hidden. If icon is renamed, old name is...
by Arty
Wed Mar 20, 2019 6:02 pm
Forum: [3.x] Style Development
Topic: ICONS - How to handle SVG explained
Replies: 45
Views: 34145

Re: ICONS - How to handle SVG explained

@Poke Had a few more follow-up questions for sustainability. what is the turn around timeline/process for updating a library? Lets say mdi gets really active and starts pushing out icon updates once a month or more? What is the update process? How automated is it? does it require someone creating a...
by Arty
Sat Mar 16, 2019 7:53 am
Forum: [3.x] Style Development
Topic: ICONS - How to handle SVG explained
Replies: 45
Views: 34145

Re: ICONS - How to handle SVG explained

There is no error. When you are using node terminal thingie, it logs result of code you've typed. For example if you type c = 2+2 it will log "4". Its like echo(eval('code'))